If you reload the server and there are spawned models, the models will stay there and won't be removable (unless you use commands to force remove them)
How is it configured?
Addon:
ModelEngine: #This list will run for every portal entity inside the portal. so when you check (%y%==%minY%) you check if the model will spawn at the bottom of the portal
# - '<boolean>;<modelName>;<x>,<y>,<z>'
# Example 1: spawn kindletronjr model inside the outline of the portal
# - '(%y%==%minY% || %y%==%maxY%) || ((%x%==%minX% || %x%==%maxX%) && (%z%==%minZ% || %z%==%maxZ%));kindletronjr;%x%,%y%,%z%'
# Example 2: Spawn kindletronjr at the center of the portal
# - 'once;kindletronjr;%centerX%,%centerY%,%centerZ%'
You can use the keyword 'once' in order to only summon the model once at the specified location.
You can use 'DEBBUGER' to debug the first argument
You can use simple mathematical operations for the spawn location
Placeholders:
%entity% - Player name/Entity Type
%destinationWorld% - Destination world
%destinationX% - Destination X
%destinationY% - Destination Y
%destinationZ% - Destination Z
%originalWorld% - Original world
%x% - Original X
%y% - Original Y
%z% - Original Z
%zAxis% - True if portal is Facing the X Axis (aka portal is build along the Z Axis
%minX% - Minimum X of the portals inside
%minY% - Minimum Y of the portals inside
%minZ% - Minimum Z of the portals inside
%maxX% - Maximum X of the portals inside
%maxY% - Maximum Y of the portals inside
%maxZ% - Maximum Z of the portals inside
%centerX% - Portal center X
%centerY% - Portal center Y
%centerZ% - Portal center Z
%portalWidth% - Portal width
%portalHeight% - Portal height
The addon also supports PlaceholderAPI placeholders