CompletePortal is used to represent an actual built portal in the world
Last updated 2 years ago
When creating a new portal, you want to use:
Dimensions#getCompletePortalManager()#createNew()
If the portal is ready to be used. Otherwise, Dimensions will not count the portal and not teleport players.
Unless (for example) you want to create a temporary portal that will only exist as a placeholder for a forced teleport location.
Portal tags are used to store data in the portal
For example the HubWorld addon stores the return location of players as a tag
When you run a task for a portal but it's not necessary to run while the portal is not active (the chunk is not loaded), then you should use