Activators

Activators are used to only allow specific events to check if a structure is complete.

PLAYER_BLOCK_PLACE

Activates when a player places a block

BLOCK_PHYSICS

activates when blocks change due to their behaviour. (for example grass becoming dirt because a block was placed on top or the opposite, etc)

PISTON

Activates when a block is pushed or retracted by a piston or the block is a piston that updates

RESTONE

Activates when a lamp toggles etc

LIQUID_FLOW

Activates when liquid block updates

BLOCK_INTERACT

Activates when a player interacts with a block, for example right-clicks a note block

INVENTORY_CONFIRM

Activates when a chest/barrel/anything that has an inventory and is a block closes

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