Activators
Activators are used to only allow specific events to check if a structure is complete.
PLAYER_BLOCK_PLACE
Activates when a player places a block
BLOCK_PHYSICS
activates when blocks change due to their behaviour. (for example grass becoming dirt because a block was placed on top or the opposite, etc)
PISTON
Activates when a block is pushed or retracted by a piston or the block is a piston that updates
RESTONE
Activates when a lamp toggles etc
LIQUID_FLOW
Activates when liquid block updates
BLOCK_INTERACT
Activates when a player interacts with a block, for example right-clicks a note block
INVENTORY_CONFIRM
Activates when a chest/barrel/anything that has an inventory and is a block closes
Last updated