Activators are used to only allow specific events to check if a structure is complete.
Activates when a player places a block
activates when blocks change due to their behaviour. (for example grass becoming dirt because a block was placed on top or the opposite, etc)
Activates when a block is pushed or retracted by a piston or the block is a piston that updates
Activates when a lamp toggles etc
Activates when liquid block updates
Activates when a player interacts with a block, for example right-clicks a note block
Activates when a chest/barrel/anything that has an inventory and is a block closes
Last updated 2 years ago